From the manufacturer
- 204 cards
- 45 wooden cubes
- 5 player boards
- 1 rulebook
- 2 dice
- 62 Discovery cards
- 13 Story cards
- 4 16mm dice
- 30 12mm cubes
- 1 20-page rulebook
- 2 Mystery Boxes filled with much, much more to be revealed during the story!
- Dice Game where players build their own chart of rewards
- Fantastic Artwork by Chris Walton set in a hopeful and humorous world
- Easily taught with rich depth of play
- All players engaged on every turn and every roll of the dice!
Space Base + The Emergence of Shy Pluto Expansion
An intergalactic dice game of fleet management for 2-5 Space Base Commodores
As the commodore of a Space Base, your job is to draft new ships into your fleet to work and patrol the 12 sectors under your watch. Use cargo vessels, mining ships, and deploy carriers to earn profits and expand your influence. Gain enough influence and you just might be promoted to Admiral! Only one Space Base commodore will be promoted to U.E.S. Admiral of the Fleet!
You will play through the story contained in the expansion over multiple games. As you do, it will gradually introduce additional content, from new cards to entirely new rules and components.
With prosperity and peace comes innovation. U.E.S. scientists have begun exploring theories in faster-than-light travel and quantum shifting. Hypernet technology stands on the verge of a great leap forward, in moving both beings and goods throughout the galaxy at an even greater rate and lower cost. But development and innovation come at a cost.
- 2-5 players
- Ages 14+
- 60 minute playing time
Space Base is a dice game where players draft ships into their Space Base.
Every turn, no matter whose turn, players harvest rewards from their Space Base, whether those rewards are an increase in your baseline income, credits for the next turn, influence or some other powerful effect that will lead you to victory.
Space Base has you involved and engaged on every player’s turn, from the first roll of the dice to the last!
When any player reaches 40 victory points, you will finish the current round so all players have the same number of turns, at which point the player with the most victory points wins!
On your turn you will roll 2 six-sided dice. All players will then claim rewards from their cards, either for each individual die or for the sum of the dice. For example, if you roll a 5 and a 6, you could claim rewards for the 5 sector and the 6 sector cards on your board, or you could claim the reward of only the 11 sector card on your board.
Importantly though, if it is not your turn, instead of gaining rewards for cards on your board, you will gain rewards for the "deployed" cards above your board.
After rewards are gained, the active player may buy a new card to place on their board, causing the card currently in that sector to be deployed above their board.
As new cards are bought and deployed your base will get better and better at a faster rate. Don't forget to score points because in the end points are what matters!